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  • Applying the Scrum Guide to the "Heart of Harmony" Community Center Project
    4
    • 1.1
      1. Scrum Definition & Theory for “Heart of Harmony”
      5 Minutes
    • 1.2
      2. The Scrum Team for “Heart of Harmony”
      10 Minutes
    • 1.3
      3. Scrum Events for “Heart of Harmony” (with Exact Timeboxes from the Guide)
      10 Minutes
    • 1.4
      4. Scrum Artifacts for “Heart of Harmony”
      10 Minutes
  • Test Your Knowledge
    1
    • 2.1
      Mock Test 1A | Practice Mode | 25 Questions
  • Full Agile Experience
    1
    • 3.1
      Agile Scrum Mastery (PSM I–II) & Product Owner
      5 Minutes

3. Scrum Events for “Heart of Harmony” (with Exact Timeboxes from the Guide)

https://opex.tn/wp-content/uploads/2025/07/3.-Scrum-Events.mp3

All Scrum Events are timeboxed (having a maximum duration) and serve as formal opportunities to inspect and adapt Scrum artifacts. Failure to operate any events as prescribed results in lost opportunities.

The Sprint:

  • Timebox: One month or less. For the “Heart of Harmony” digital platform, we will use a one-month Sprint length.
  • Key Aspect: It is a fixed-length event that serves as a container for all other Scrum events. A new Sprint starts immediately after the conclusion of the previous Sprint.
  • During the Sprint:
    • No changes are made that would endanger the Sprint Goal.
    • Quality does not decrease.
    • The Product Backlog is refined as needed.
    • Scope may be clarified and renegotiated with the Product Owner as more is learned.
  • Cancellation: A Sprint can only be cancelled if the Sprint Goal becomes obsolete. Only the Product Owner has the authority to cancel the Sprint.

Example: Every one month, the “Heart of Harmony” digital team delivers a new, usable piece of the community portal. If, during the Sprint, a major shift in community needs makes the current Sprint Goal irrelevant, the Product Owner might cancel the Sprint.


Sprint Planning:

  • Timebox: A maximum of eight hours for a one-month Sprint.
  • Purpose: To lay out the work to be performed for the Sprint. This plan is created by the collaborative work of the entire Scrum Team.
  • Topics Addressed:
    1. Why is this Sprint valuable? (Define Sprint Goal collaboratively).
    2. What can be Done this Sprint? (Developers select Product Backlog items).
    3. How will the chosen work get done? (Developers plan the work; their sole discretion).
  • Output: The Sprint Backlog (comprising the Sprint Goal, selected Product Backlog items, and the plan for delivering them).

Example: The “Heart of Harmony” Scrum Team collaborates for up to eight hours to define the Sprint Goal (e.g., “Enable basic event sign-ups for the community portal”). The Developers then select items and plan the detailed tasks for achieving this goal.


Daily Scrum:

  • Timebox: A 15-minute event. Its duration is fixed and does not scale with Sprint length.
  • Purpose: To inspect progress toward the Sprint Goal and adapt the Sprint Backlog as necessary.
  • Attendees: For the Developers of the Scrum Team. (Product Owner or Scrum Master participate as Developers if actively working on Sprint Backlog items).

Example: The Developers meet for exactly 15 minutes every working day to synchronize, discuss progress towards “basic event sign-ups,” and adjust their plan for the next 24 hours. The Scrum Master ensures the event takes place and is productive.


Sprint Review:

  • Timebox: A maximum of four hours for a one-month Sprint.
  • Purpose: To inspect the outcome of the Sprint and determine future adaptations.
  • Attendees: The Scrum Team and key stakeholders.
  • Format: A working session where the Scrum Team presents the results, and attendees collaborate on what to do next. The Product Backlog may be adjusted.

Example: The “Heart of Harmony” Scrum Team presents the working “event sign-up” feature to community members and stakeholders for up to four hours. They gather feedback, discuss changing community needs, and collaboratively refine the Product Backlog.


Sprint Retrospective:

  • Timebox: A maximum of three hours for a one-month Sprint.
  • Purpose: To plan ways to increase quality and effectiveness.
  • Attendees: The Scrum Team inspects how the last Sprint went regarding individuals, interactions, processes, tools, and their Definition of Done.
  • Output: Identifies the most helpful changes to improve effectiveness, which may be added to the Sprint Backlog for the next Sprint.

Example: The “Heart of Harmony” Scrum Team spends up to three hours inspecting their collaboration, identifying impediments (e.g., slow feedback loop), and deciding on improvements (e.g., “Implement a new feedback tool”) for the next Sprint.

2. The Scrum Team for “Heart of Harmony”
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4. Scrum Artifacts for “Heart of Harmony”
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